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标题: import package Standard Assets (Mobile) 修改apk的包名后直接Builder报... [打印本页]

作者: 她。    时间: 2013-6-5 10:19
标题: import package Standard Assets (Mobile) 修改apk的包名后直接Builder报...
本人抱着极大的兴趣开始接触unity3d 结果一上手就被泼冷水了,具体情况如下:版本 unity3d 3.4
第一次打开unity3d后让我 new package
于是直接导入系统自带的 Standard Assets (Mobile)
导入后 修改了apk包名 直接builder 报错,错误如下:
APK Builder Failed!
Unable to access jarfile ..\framework\apkbuilder.jar
UnityEngine.DebugogError(Object)
PostProcessAndroidPlayer:BuildApk(String, Boolean, Single, Single&) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/BuildPipeline/PostProcessAndroidPlayer.cs:942)
PostProcessAndroidPlayerostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions) (at C:/BuildAgent/work/842f9557127e852/Editor/Mono/BuildPipeline/PostProcessAndroidPlayer.cs:392)
UnityEditor.HostView:OnGUI()  


求高手指点!!!

作者: klmnopq    时间: 2013-6-5 10:43
不要改,在返回去




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