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标题: Skyshop: Image-Based Lighting Tools & Shaders 1.062 - 天光照明系统 [打印本页]

作者: Pachu    时间: 2013-10-27 04:33
标题: Skyshop: Image-Based Lighting Tools & Shaders 1.062 - 天光照明系统
Marmoset Skyshop是一套完整的着色器和HDR工具。

v1.062 - 2014-02-05

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Skyshop Image-Based Lighting Tools.part08.rar

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Skyshop Image-Based Lighting Tools.part11.rar

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作者: 艾西格亚    时间: 2013-10-27 04:34
感谢分享这个资源!
作者: libufan    时间: 2013-10-27 08:19
谢谢分享
作者: 王者再临    时间: 2013-10-27 08:26
包挺多的啊,谢谢了
作者: HIDEOKOJIMA    时间: 2013-10-27 10:18
谢谢分享
作者: unity3D13    时间: 2013-10-27 10:31
谢谢分享最新版。
作者: ORZ2013    时间: 2013-10-27 12:51
ok good great
作者: ORZ2013    时间: 2013-10-27 12:51
真正的好东西哦
作者: shenyg77    时间: 2013-10-27 22:04
谢谢分享
作者: animan    时间: 2013-11-4 20:35
感覺非常實用~~~~~~~~~~~~~~~
作者: xiaocheng    时间: 2013-11-10 11:56
不知道为什么导入这个包的时候用了很长的时间,在MAC下根本就不动了。用了我一下午的时间才导进去。
作者: aaa120456    时间: 2013-11-19 15:52
哈哈,好东西啊!
作者: 蜗牛    时间: 2013-12-6 13:13
谢谢  共享 。。。
作者: 王者再临    时间: 2013-12-6 15:51
xiaocheng 发表于 2013-11-10 11:56
不知道为什么导入这个包的时候用了很长的时间,在MAC下根本就不动了。用了我一下午的时间才导进去。 ...

不是吧?一个下午?那真是太离谱了
作者: XZ_0920    时间: 2013-12-18 10:07
谢谢分享,不知道 4.3能不能用
作者: huhumark    时间: 2013-12-19 12:25
谢谢楼主分享好东东
作者: zp6041    时间: 2014-1-7 13:12
谢谢分享!!
作者: Pachu    时间: 2014-1-9 11:27
更新 1.05

NEW FEATURES
- Box Projected Cubemaps (Beta)
- Spherical Harmonics Diffuse IBL (Beta)
- Skin Shader (Beta)
- Anisotropic Highlights (Beta, skin shader only)
- HDR Render to Cubemap
- Fixed sky prefab creation

SCRIPTING
- Added diffuse spherical harmonics computation
- Added Apply(Renderer target) function to Sky script for per-object Sky binding
- Added UniformOcclusion shader parameter that can be set per object
- Added proper serialization support to a whole list of classes

SKYSHOP MENU
- "Create Prefabs from Selected" creates prefabs from all selected skies (required for old skies).

SHADERS
- Added "Beta" shader category for new shaders that are not quite productio-ready
- Added Box Projection Cube-Mapping (Beta)
- Added diffuse spherical harmonics (Beta)
- Added SH-based skin shader (Beta)
- Added anisotropic direct light specular (Beta, skin shader only)
- Removed manual sRGB sampling code from grass & detail shaders (Old hack for Unity 4.2 bug)
- Fixed invalid fallback paths in mobile & terrain shaders
- Made non-blended shaders output alpha of 1.0
- Disabled lightmapping in mobile bumped-spec shaders that use vertex colors/occlusion (too many interpolators)

NEW FEATURE #DEFINES
- #define MARMO_BOX_PROJECTION 1
- #define MARMO_SPHERICAL_HARMONICS 1
- #define MARMO_ALPHA

ALPHA
- Shaders will write 1.0 into the output alpha unless this flag is defined BOX_PROJECTION - Shaders with box projection enabled treat the Sky as being a box with finite dimensions
- Sky object's transform scale defines the bounds of the projection box
- Does not yet work with vertex-lit shaders
- Enabled with #define MARMO_BOX_PROJECTION 1 (Note: the 1 is new and important)
- Can also be toggled as a multi-compile keyword
- This feature is considered beta and only enabled in the beta category of shaders

SHPERICAL_HARMONICS/strong>
- All skies now compute spherical harmonics coefficients to be used in place of the diffuse IBL cubemap
- SH is computed from the specular, skybox, or diffuse cube depending on which is present
- SH is computed automatically in the Sky Inspector, no recomputation necessary for older content.
- SH will be used in place of the diffuse IBL cubemap in shaders that enable the feature
- Enabled with #define MARMO_SPHERICAL_HARMONICS 1
- This feature is considered beta and only enabled in the beta category of shaders

BUGS & MISC
- Skyshop no longer clears inputs and settings when entering play mode
- Fixed non-mipmapped specular preview bug in SkyInspector
- Fixed mset_BeastConfig unreferenced leak
- Cleaned up Undo and made it more specific in a few cases

KNOWN ISSUES
- Unity 4.2 grass & detail shaders now render incorrectly (still need manual sRGB sampling hack).
- Old Sky objects cannot be turned into prefabs (they lose script references), use Edit->Skyshop->Create Prefabs from Selected - RGBM probe does not capture transparent objects - RGBM probe does not capture tree or grass billboards properly - RGBM probe captures converts non-Marmoset shaders to Marmoset ones when rendering (by-product of replacement shaders)
作者: osss    时间: 2014-1-19 21:32
感谢分享~~~~~~~~~~
作者: 烟雨    时间: 2014-2-5 09:14
感谢分享更新版本
作者: tsukiisi    时间: 2014-2-5 10:40
谢谢分享
作者: tsukiisi    时间: 2014-2-5 10:40
谢谢分享
作者: tsukiisi    时间: 2014-2-5 10:41
谢谢分享
作者: hyui    时间: 2014-2-5 16:08
谢分享这个资源!
作者: Pachu    时间: 2014-2-5 21:58
1.0.61?????????????
我从来没有上载這版本
作者: nodragon    时间: 2014-2-5 22:55

真正的好东西哦
作者: Pachu    时间: 2014-2-6 13:24
更新到1.062版本
NEW FEATURES
· Mobile-ready Fast Skin Shader (Beta)
· Mobile-ready Simple Terrain shaders
· Improved render-to-cubemap tools (Pro Only)
· Added “Auto-Apply” toggle to Sky script
· Sky script now handles OnTriggerEnter and OnTriggerExit events
· Added “Skin Fast IBL” to Beta shaders, a mobile-ready skin shader
· New UI options for Skyshop Editor – reload, new/find/clear-all, cubemap naming
· Cubemap probes can now be captured at 2048×2048
· Improved per-object binding
· OnTriggerEnter/Exit handling for local skies
· Auto/manual apply toggle for skies

SCRIPTING
- Added diffuse spherical harmonics computation
- Added Apply(Renderer target) function to Sky script for per-object Sky binding
- Added UniformOcclusion shader parameter that can be set per object
- Added proper serialization support to a whole list of classes

SKYSHOP MENU
- "Create Prefabs from Selected" creates prefabs from all selected skies (required for old skies).

SHADERS
- Added "Beta" shader category for new shaders that are not quite production-ready
- Added Box Projection Cube-Mapping (Beta)
- Added diffuse spherical harmonics (Beta)
- Added SH-based skin shader (Beta)
- Added anisotropic direct light specular (Beta, skin shader only)
- Removed manual sRGB sampling code from grass & detail shaders (Old hack for Unity 4.2 bug)
- Fixed invalid fallback paths in mobile & terrain shaders
- Made non-blended shaders output alpha of 1.0
- Disabled lightmapping in mobile bumped-spec shaders that use vertex colors/occlusion (too many interpolators)

NEW FEATURE #DEFINES
- #define MARMO_BOX_PROJECTION 1
- #define MARMO_SPHERICAL_HARMONICS 1
- #define MARMO_ALPHA

ALPHA
- Shaders will write 1.0 into the output alpha unless this flag is defined

BOX_PROJECTION
- Shaders with box projection enabled treat the Sky as being a box with finite dimensions
- Sky object's transform scale defines the bounds of the projection box
- Does not yet work with vertex-lit shaders
- Enabled with #define MARMO_BOX_PROJECTION 1 (Note: the 1 is new and important)
- Can also be toggled as a multi-compile keyword
- This feature is considered beta and only enabled in the beta category of shaders

SHPERICAL_HARMONICS/strong>
- All skies now compute spherical harmonics coefficients to be used in place of the diffuse IBL cubemap
- SH is computed from the specular, skybox, or diffuse cube depending on which is present
- SH is computed automatically in the Sky Inspector, no recomputation necessary for older content.
- SH will be used in place of the diffuse IBL cubemap in shaders that enable the feature
- Enabled with #define MARMO_SPHERICAL_HARMONICS 1
- This feature is considered beta and only enabled in the beta category of shaders

BUGS & MISC
- Fixed Skyshop UI being disabled if no sky object already exists
- Skyshop no longer clears inputs and settings when entering play mode
- Fixed non-mipmapped specular preview bug in SkyInspector
- Fixed mset_BeastConfig unreferenced leak
- Fixed freeze when entering “Play” mode – a serialization/memory bug
- Intensity and exposure sliders no longer cause a SH recompute – no more lagging!
- Convolutions are no longer brighter than the source image – better normalization
- Fixed LDR horizontal cross gamma issue with panorama images
- Fixed translucency with omni lights and spotlights
- Anistropic direction for specular highlights is now 0-180 degrees
- Vertex Color and Vertex Occlusion shaders now work with Unity’s post effects
- Resolved missing #MARMO_ALPHA  with mobile translucency and simple glass shaders – works on Android again
- Resolved missing #pragma target 3.0 – terrain shaders work on mobile again
- Shaders now keep a float _SkyID
- Box projection no longer affects diffuse lookups
- Box projection only works in Unity 4.3+ (#pragma multi-compile requirements)
- Cleaned up Undo and made it more specific in a few cases KNOWN ISSUES
- Unity 4.2 grass & detail shaders now render incorrectly (still need manual sRGB sampling hack).
- Old Sky objects cannot be turned into prefabs (they lose script references), use Edit->Skyshop->Create Prefabs from Selected - RGBM probe does not capture transparent objects
- RGBM probe does not capture tree or grass billboards properly
- RGBM probe captures converts non-Marmoset shaders to Marmoset ones when rendering (by-product of replacement shaders)

作者: 刀锋狼    时间: 2014-2-6 14:28
感谢更新啊!
作者: hyui    时间: 2014-2-6 15:17
感谢分享这个资源!!!!
作者: Steve    时间: 2014-2-6 17:27
好东西,必须下载
作者: lanzhixing    时间: 2014-2-6 18:52
感谢分享!
作者: 刀锋狼    时间: 2014-2-7 00:14
最近这个插件的更新也是挺快的
作者: 15072060154    时间: 2014-2-10 13:28
不好用,导入时间要几个小时。
作者: ling    时间: 2014-2-10 14:23
下载来看看先
作者: hikudeki    时间: 2014-2-10 16:14
好东西,攒分收藏~~!!
作者: 查穆1    时间: 2014-2-11 14:58
最新的啊,太帅了,感谢分享
作者: suibian27    时间: 2014-2-12 12:18
感谢分享这个资源!
作者: aoikalin    时间: 2014-2-12 14:52
谢谢楼主分享
作者: 张动画    时间: 2014-2-12 15:15
Skyshop: Image-Based Lighting Tools & Shaders 1.062 - 天光照明系统
作者: aoikalin    时间: 2014-2-13 15:58
谢谢分享~
作者: D调的华丽    时间: 2014-2-13 17:51
都是好资源
作者: D日登陆    时间: 2014-2-14 10:22
很牛,谢谢分享
作者: keweilin    时间: 2014-2-16 15:43
感谢分享!
作者: keweilin    时间: 2014-2-16 16:07
靠,还要花钱买。。。
作者: keweilin    时间: 2014-2-16 16:08
哈哈哈哈哈哈哈哈
作者: keweilin    时间: 2014-2-16 16:08
回复加拿金币试试
作者: keweilin    时间: 2014-2-16 16:09
ZAISHISHIttttttt
作者: keweilin    时间: 2014-2-16 16:10
HUIQIANGHAO,KEYILE
作者: tsukiisi    时间: 2014-2-17 12:00

看起来很不错的工具!
作者: xingwenlian    时间: 2014-2-21 11:19
mark    skyshop   非常不错······················
作者: gxf5168    时间: 2014-2-22 17:17
谢谢分享最新版
作者: ningxiaomeng    时间: 2014-2-24 23:56
感谢分享
作者: kikkik7000    时间: 2014-2-26 10:29
感谢分享
作者: dgtgtjs2    时间: 2014-2-26 11:01
感谢!!!!
作者: Coki    时间: 2014-2-28 14:09
正在找这个呢,太帅了,拿回来试试~
作者: Coki    时间: 2014-2-28 22:46
恩……渲染不出来这种结果啊……我去看看官方有什么解释没
作者: ningxiaomeng    时间: 2014-3-6 23:28
很漂亮谢谢分享
作者: yuyu8823    时间: 2014-3-21 14:27
不错错不错
作者: Kevin    时间: 2014-3-24 20:06
好东西啊~!~
谢谢楼主~~
作者: 柴可夫.司机    时间: 2014-3-24 23:51
太太的感谢!!
作者: 张动画    时间: 2014-3-25 10:02
Skyshop: Image-Based Lighting Tools & Shaders 1.062 - 天光照明系统
作者: 瞌睡的猫    时间: 2014-3-29 20:09
不知道性能如何
作者: jobaba    时间: 2014-3-29 20:58
谢谢分享
作者: Free    时间: 2014-4-1 09:32
感覺非常實用~~~~~~~~~~~~~~~
作者: seillea    时间: 2014-4-5 15:01
feic haode  !!!!
作者: seillea    时间: 2014-4-5 15:04
覺非常實
作者: seillea    时间: 2014-4-5 15:04
bucuoo.......!!!!
作者: 皇家黑手党    时间: 2014-4-9 09:05
这个东西真的不错
作者: 说故事的人..    时间: 2014-4-9 13:42
最新版 感谢了!~~~
作者: kimhwoarang    时间: 2014-4-11 14:14

作者: karaslee    时间: 2014-4-17 09:49
原来一直下载的是旧版本
作者: 王者再临    时间: 2014-4-19 14:06
好东西,用的人貌似还不少啊
作者: yjzmedia    时间: 2014-4-21 12:31
感谢楼主无私分享!!!
作者: min    时间: 2014-4-22 10:23
感谢分享这个资源!
作者: azdsrs    时间: 2014-4-27 00:40
感覺非常實用~
作者: azdsrs    时间: 2014-4-27 00:41
感覺非常實用~
作者: azdsrs    时间: 2014-4-27 00:43
感覺非常實用~
作者: azdsrs    时间: 2014-4-27 00:43
感覺非常實用~
作者: azdsrs    时间: 2014-4-27 00:43
感覺非常實用~
作者: tembtemb    时间: 2014-4-27 13:15
十分漂亮~~~~~
作者: frostmane    时间: 2014-4-27 13:39
这个shader很好哟过的
作者: xinwenhui88    时间: 2014-4-29 10:35

作者: jarryVFX    时间: 2014-4-30 09:00
很不错,现在版本应该更高了
作者: lastboss    时间: 2014-5-10 02:07
Sharing Thanks
作者: aini0213    时间: 2014-5-10 23:09
不错  试试看  效果怎么样
作者: 走四方    时间: 2014-5-15 15:47
好资料啊~~~非常感谢
作者: 走四方    时间: 2014-5-15 15:50
很好~~~~~
作者: 走四方    时间: 2014-5-15 20:31
我下载下来怎么解压说少了分卷呢??
作者: 康平梦    时间: 2014-6-23 09:56
支持一下。。。。。。
作者: feifan52    时间: 2014-6-23 15:01
楼主 已经下载~
作者: smg169    时间: 2014-7-20 00:13
感谢分享,学习下看看
作者: warmb2009    时间: 2014-7-21 00:19
谢谢分享
作者: kensniper    时间: 2014-7-21 12:08
哇塞,貌似不错的样子,谢谢楼主分享
作者: aini0213    时间: 2014-7-24 13:58
很好很强大…………
作者: sadrthhvq    时间: 2014-7-24 14:02
Thanks for sharing
作者: kikkik7000    时间: 2014-8-19 13:35
谢谢分享
作者: zoeyun520    时间: 2014-8-30 11:03

谢谢分享
作者: 0755xqd    时间: 2014-9-4 09:10
没有拿金币啊!!!




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