CROSSMAP is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. Crossmap creates more variety among visualization projects easy and fast, for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more.
COLOR EXTRACT可以提取100种颜色从任何照片和随机分配的对象,对象元素,甚至在3ds Max的程序贴图。只要加载任何照片,就可以提取颜色和渲染。之前创建或一次交换多个颜色,从来没有更快,从未如此容易,交换和使用多种天然颜色从照片里。颜色提取物是特别有用的,不限于:自然元素,如草,树,石头,沙子,云等等。
COLOR EXTRACT extracts up to 100 colors from any photo and randomly assigns them to objects, object elements or even procedural maps in 3Ds Max. Just load any photo, extract colors and render. It has never been faster before to create or exchange multiple colors at once. And it has never been easier to exchange and use multiple natural colors from photos before. Color Extract is especially useful, but not limited, to natural elements like grass, leaves of a tree, stones, sand, clouds, and many more.
MOSAIC is a very easy-to-use 3ds max material that creates procedural mosaic walls and floors based on multiple single bitmaps by matching the average bitmap colors to the colors of a source map. The auto-loader loads bitmaps from a folder into the corresponding layers for bump, diffuse, reflection and displacement, without the need to manually load every single bitmap by hand.
While loading bitmaps, the average colors are calculated so that matching bitmaps to the source map is automatic. You can further adjust the color for each bitmap by hand if you want to match bitmaps to different colors, needed in special mosaic patterns.
Even with just the source map loaded and no additional bitmaps, MOSAIC can create different colored mosaic patterns based on the colors of the source map and the chosen bond pattern.
AUTOMAP and AUTOMATERIAL is a set of 3Ds Max plugins that make material creation based on bitmaps a very simple matter. AUTOMAP extracts height maps, specular maps, diffuse maps and normal maps with several extraction algorithms to provide great flexibility when generating materials based on photographs. Where specular highlights disturb the results and height maps are needed quickly for bump or displacement mapping, Automap is a great help to quickly generate these maps directly within 3ds max. AUTOMATERIAL even more simplifies this process: Just load a bitmap and your base material with bump, reflection, displacement and separate diffuse map is ready to start. Further refinement is easy, as standard and vray materials are used, familiar to users of vray, scanline and compatible renderers. Even mental ray is supported. For more flexibility and optimization, more paramaters can be adjusted inside of Automap. And if you want to convert a complete folder, the new BATCH CONVERT feature lets you drink coffee while AUTOMATERIAL does the work.