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标题: Gnomon工作室–可视化开发环境 [打印本页]

作者: may    时间: 2017-11-8 14:37
标题: Gnomon工作室–可视化开发环境

Duration 7h 32m With Project Files MP4

Title: The Gnomon Workshop – Visual Development for Environments

Info:
Designing environments for film, games or animation requires an iterative, collaborative and flexible workflow. In this title, Olivier Dubard shares his Visual Development process as he takes an idea from early concept and initial sketches to final presentation using Sketchbook Pro, MOI 3D, Maya, V-Ray and Photoshop. Starting with 2D ideation and simple geometric shapes that define form language, he then moves into 3D block out in MOI 3D. This initial layout is then 3D rendered and refined in 2D with Autodesk Sketchbook Pro, using the perspective tool to design naturally and accurately. With the design established, he experiments with composition and camera in Autodesk Maya to find the view which best illustrates the design. A chapter on color then demonstrates how to start giving life to the concept through the use of different color schemes. Once the design for the overall image is resolved, it is time to move onto techniques which will help finalize a professional presentation. He explores this process with a specific prop before applying it to the entire image, allowing him to explore what the best process will be. It is at this point that the final illustration is worked on in Photoshop as it is made ready to show the director, client or producer. For those interested in integrating both 2D and 3D techniques to illustrate designs, this title provides a wide range of techniques and workflow that efficiently produce professional results.
时间7h 32m项目文件的MP4

标题:Gnomon工作室–可视化开发环境

信息:
为电影、游戏或动画设计环境需要一个迭代的、协作的、灵活的工作流。在这个标题,Olivier Dubard分享了他的视觉发育过程当他把想法从早期的概念和最初的草图到最后的演示使用Sketchbook Pro,MOI 3D、玛雅、V-Ray和PS图象处理软件。从二维思维和简单的几何图形,定义形式语言,然后进入三维块体在MOI 3D。这最初的布局是那么的3D和2D Autodesk SketchBook Pro精致,使用透视工具设计自然、准确。随着设计的建立,他在Autodesk玛雅的构图和相机的实验,以找到最能说明设计的观点。关于颜色的一章将演示如何通过使用不同的配色方案开始给概念赋予生命。一旦解决了整体形象的设计问题,现在就应该转向帮助完成专业演示的技术。他在将它应用到整个图像之前,用一个特定的道具来探索这个过程,让他探索什么是最好的过程。正是在这一点上,最后说明是工作在PS图象处理软件是准备给导演或者制片人,客户端。对于那些有意集成2D和3D技术来说明设计的人,这个标题提供了广泛的技术和工作流程,可以有效地产生专业的结果








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