Poly|Nav is a polygonal based 2D pathfinding solution using A*, that is extremely easy to setup and use, made for your Unity's new 2D system games!
- Define the walkable and obstacle area polygons with ease!
- Dynamicaly update the navigation areas in runtime!
- Includes a steering agent component!
- Use an easy API to control your agents!
- Includes NodeCanvas tasks!
- Includes Playmaker actions!
PolyNav can be great for Adventure, Platform, Isometric and Top Down Games!