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Requires Unity 5.3.4 or higher.
Bomber Bug Pack PBR is a detailed, realistic, animated character package with customizable textures, high quality animations & particles. Mobile Friendly & Cinematic Ready. They features both flying & ground animations, and Animation Layers can be used to drastically increase the attack & magic animations. Plus this bug can explode.
Every part of the bug are sub-meshes, and can be turned on or off to create new, different looking bugs.
CUSTOMIZE TEXTURES
Use sliders to adjust the look & feel of the Bugs. Easily change colors, add special effects like dirt, mud, blood, ice, snow, moss & more. It's fast and allows you to create any number of looks that perfectly suit your game. Main texture maps are 2048x2048.
AUDIO
Character comes with full audio designed specifically for all animations. Demo scene includes audio controller, so you can see how I set it up.
ANIMATIONS
• Air to Ground
• Ground to Air
• Attack 1
• Attack 2
• Attack 3
• Death
• Explode
• Got Hit
• Idle
• Idle Break
• Dodge
• Spit / Cast
• Run
• Walk
• Walk Back
• Fly Back
• Fly Death
• Fly Dodge
• Fly Forward
• Fly Got Hit
• Fly Idle
• Fly Attack 1
• Fly Attack 2
• Fly Attack 3
• Fly Spit / Cast
• Fly Idle Break
• Fly Dodge Alt
• Fly Got Hit Alt
POLYCOUNT
We provide multiple LODs from High Poly (good for cinematics) to Low Poly (great for mobile).
PARTICLES
Magic particles included. Explode, spit ball & wing dust.
PBR
We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Ambient Occlusion
LEGACY SHADERS
Don’t be fooled by the “requires Unity 5” message! The textures our system exports work with legacy shaders the same way any other character you already have does. You’ll need Unity 5 to set up the textures, but once exported, you can bring them in to ANY Unity version and they’ll work.
TEXTURES
Comes with a pre-made base texture. Use sliders to adjust the colors, roughness of various sections. Use sliders to add environment FX like Dirt, Snow, Grunge & more.
Once you like the look of your creature, use the "Export Bitmaps" option from the small gear icon in the upper-right of the inspector to export the texture maps, which can be used in a Standard Shader material.
Mega网盘下载:
https://mega.nz/#!NIgB0IaI!F-LfTkuC5pQCpZuY9evw4_rPw0Twnv22brVBLji2Alc
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