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using UnityEngine;
using System.Collections;
public class GainTime : MonoBehaviour
{
public UILabel mTimeLab;
void Start()
{
}
void Update()
{
updateTime();
}
void updateTime()
{
int hourr = System.DateTime.Now.Hour;
int minn = System.DateTime.Now.Minute;
int ss = System.DateTime.Now.Second;
string sHour = hourr < 10 ? "0" + hourr : hourr.ToString();
string sMin = minn < 10 ? "0" + minn : minn.ToString();
string sss = ss < 10 ? "0" + ss : ss.ToString();
mTimeLab.text = sHour + ":" + sMin + ":"+ss;
}
} |
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