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[教程] Packt Publishing - 使用Unity UI Advanced增强功教程

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发表于 2017-8-22 15:29:42 |只看该作者 |倒序浏览

Packt Publishing - Enhancement with Unity UI Advanced
Packt Publishing - 使用Unity UI Advanced增强功教程

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课程内容分为四节, 每个部分都将讨论提高 UI 开发技能的主题。将世界空间的画布作为游戏中的显示和损坏指示器进行动画处理, 为诸如清单项之类的菜单构建可重用元素, 在设计多个平台、设备和分辨率时要寻找的东西, 以及如何正确地实例化画布对象。通过覆盖这些主题, 您将更深入地了解 UI 系统是如何作为一个整体工作的, 并学习新的方法来提高您的技能。

Augment Unity’s UI ecosystem to skill up your game development expertise.
Animate canvas elements & develop reusable UI to cut down on development time.
Create Responsive UI for different resolutions and platforms & use Unity 5.6’s new video component
In Detail
Unity’s User Interface System has a wide variety of features. In this course we’ll be covering some of the ways that those features can be used to build more complex UI systems for your games. From Animation to writing Editor scripts, this course covers a variety of topics that will expand your knowledge of the UI system, giving you the power to build your own reusable components and extend the UI system further.
The course content is split into four sections, with each taking on topics that will improve your UI development skills. Animating world-space canvases as in-game displays and as damage indicators, building reusable elements for menus such as inventory items, things to look out for when designing for multiple platforms, devices and resolutions, and how to instantiate canvas objects correctly. By covering these topics you will come to a greater understanding of how the UI system works as a whole, and learn new ways to improve your skills.

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