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Current Version 2.0.0
modo2Unity is a workflow tool for quickly exporting FBX files from modo 501 to Unity. The script exports only mesh Items and Group Locators and thus provides you with a clutter free mesh in Unity. Modo2Unity will also bake animations on any meshes that use constraints as well as freeze scale transforms on any mesh items that have been scaled to avoid extra draw calls in Unity. The script has an options menu for exporting all meshes with one unified material so that your object will batch and share textures in Unity as well as changing the Unit System in modo to match Unity's default scale.
*Requires modo 501 - Use legacy script below if you have modo 401
DOWNLOAD modo2Unity
Legacy script - Used in modo 401 - no longer updated
modoToUnity
Current Version 1.5.0
Export "clean" FBX files from modo for use in Unity. Allows you to parent Mesh Items and Group Mesh Items. modoToUnity will also auto-bake any Mesh Items that have animation applied via constraints. It even works with IK!
Platforms: Mac OS X and Windows
Download Here
Updates in 1.5.0
-Removed hardcoded value to Assets folder. Users can now export to any location
-Setting save location only appears once per modo session. Improves workflow for updates between modo files and Unity. |
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