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- using UnityEngine;
- using System.Collections;
- publicclass ScreenShake : MonoBehaviour
- {
- privatefloat shakeTime = 0.0f;
- privatefloat fps= 20.0f;
- privatefloat frameTime =0.0f;
- privatefloat shakeDelta =0.005f;
- public Camera cam ;
- publicstaticbool isshakeCamera =false;
- // Use this for initializationvoid Start ()
- {
- shakeTime = 2.0f;
- fps= 20.0f;
- frameTime =0.03f;
- shakeDelta =0.005f;
- //isshakeCamera=true;
- }
-
- // Update is called once per framevoid Update ()
- {
- if (isshakeCamera)
- {
- if(shakeTime > 0)
- {
- shakeTime -= Time.deltaTime;
- if(shakeTime <= 0)
- {
- cam.rect = new Rect(0.0f,0.0f,1.0f,1.0f);
- isshakeCamera =false;
- shakeTime = 1.0f;
- fps= 20.0f;
- frameTime =0.03f;
- shakeDelta =0.005f;
- }
- else
- {
- frameTime += Time.deltaTime;
-
- if(frameTime > 1.0 / fps)
- {
- frameTime = 0;
- cam.rect = new Rect(shakeDelta * ( -1.0f + 2.0f * Random.value),shakeDelta * ( -1.0f + 2.0f * Random.value), 1.0f, 1.0f);
- }
- }
- }
- }
- }
- }
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