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标题: Unity 4.0 Beta 11 [打印本页]

作者: faye euler    时间: 2012-10-8 11:26
标题: Unity 4.0 Beta 11
Features

Mecanim: Support for Generic Skeletons.

Mecanim: Support for  human avatars with additionals bones... hybrids.

Mecanim: Preview of generic  or hybids skeleton in Animation Clip, Blend Tree and Transition  inspector

Shuriken particle system gained world collision module! World  collisions can be high/medium/low quality. High quality raycasts all particles  and is expensive. Medium/low quality traces some of the particles, while the  rest reuses older collisions. While this is approximate, in many cases where  there are a lot of particles it will look fine and perform very well. The ray  casting budget is set in quality settings.

Graphics: Added resizable window  support for standalone builds; see Resizable Window option in player settings.  Known issue: some corner case issues with DX11.

Flash: Assembly validation  for Flash supported/unsupported API's. If .NET feature or API is not available  the validator will notify the user in the log, before  compiling.

Improvements



Scripting: Allow creation of editor scriptable  objects from***ntime scripts when inside the editor.

Flash: Performance  increase.

Flash: Improved support for static fields of generic  type.



Changes



Flash: Removed support for Flash Player 11.0 and  Flash Player 11.1; players both had serious bugs in memory opcodes. Unity now  defaults to Flash 11.2 as target player.



Fixes



Graphics: Limit  maximum texture size to 4096 on Retina MacBookPros due to OS X driver  bugs.

Graphics: Removed limitation that Windows Standalone game window can't  reach whole desktop screen size.

Shaders: Updated HLSL-to-GLSL shader  compilers; fixes some complex mobile shaders (e.g. Tree Creator ones, or Edge  Detection image effect on some mobile GPUs).

Flash: Fixed rare condition in  which we ran out of stackspace, resulting in an out of range error.

Flash:  Fixed issues with anonymous delegates.



The following are changes and  fixes to 4.0 features and  regressions...





Improvements



Animation preview in Model  Importer has been optimized so it's much smoother when dragging the clip range  start or end.

Animation import settings in Model Importer have been  rearranged to hopefully better aid understanding of what they do.

DX11: Added  Tessellation Shaders standard package, with Tessellation/Bumped Specular  (displacement) (adaptive flat tessellation with displacement mapping) and  Tessellation/Bumped Specular (smooth) (adaptive Phong tessellation)  shaders.

Linux: Disable screensaver while game is***nning.

Linux: Report  video memory more accurately for Nvidia and AMD/ATI cards.

Linux: Improve  player startup time.

Mecanim: Revamp UI for Mecanim root motion extraction  settings in Animation Clip editor.

Mecanim: A new toggle to keep or discard  "Additional Bones" in importer avatar setup.

Mecanim: A new toggle to Keep or  discard "Additional Bones Animation" under "Mask" foldout in importer animation  setup.

Mecanim: Many performance optimizations for Animator  evaluation.

Mecanim: Animation Clip Editor is more reponsive in general, more  fluid time range setup.

Mecanim: Previewer's camera for generic animation  should frame the model more accurately.

Mecanim: BodyMask in AnimationClip  importer is previewed correctly.

Changes



Mecanim: Rename Animator  Controller Tool window to "Animator".

Mecanim: ModelImporter.createAvatar as  been replaced by ModelImporter.animtorType(None, Generic, Human) to support  generic mecanim.

Fixes



Graphics: Fixed MeshTopology.Quads rendering on  OpenGL ES and Xbox 360.

Linux: Fixed mouse warp on middle-click.

License  System: Fixed copy/paste problem on Mac OSX.

License System: Better error  handling, more robust old license migration.

License System: Better handling  when offline, manual activations now possible.

Mecanim: Fixed potential  memory co***ption when pressing stop.

Mecanim: Fixed Transition previewer  breaking BlendTrees.



Known issues



DX11: Fog still does not work  with programmable shaders.

DX11: Some issues with switching  windowed/fullscreen in standalone players.

Mecanim: Generic clip don't  loop.

Mecanim: No root motion extraction for generic clip.

Mecanim: No  skeleton mask for generic clip.
作者: 艾西格亚    时间: 2012-10-8 13:10
好快,已经到了Beta 11
作者: 艾西格亚    时间: 2012-10-9 02:08
最近大家都在等4.0,看来很有可能是在月底或是下月初发布

作者: 狂风大尉    时间: 2012-10-16 18:37
里面貌似没有新的GUI说明。。

作者: 王者再临    时间: 2012-10-16 21:43
那边有下载位置啊
作者: 艾西格亚    时间: 2012-10-17 01:04
如果只是尝鲜,可以试试,不然还是等4.0 final

作者: 比巴卜    时间: 2012-10-18 17:17

作者: 艾西格亚    时间: 2012-10-25 21:35
已经F1,估计正式版即将到来

作者: may    时间: 2012-10-26 01:37
装不起来啊。。果断删掉。。
作者: 王者再临    时间: 2012-12-30 17:16
学习了,虽然还是有难度,谢谢楼主的用心
作者: 狂风大尉    时间: 2013-1-29 19:55
希望更多的朋友分享制作经验





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