Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.
Each section of the book(s) will be headed by a Section editor.
Shadows - Sam Martin
Beyond Pixels and Triangles - Sebastien St-Laurent
Handheld Devices - Wolfgang Engel
Environmental Effects - Matthias Wloka
Geometry Manipulation - Natasha Tatarchuk
3D Engine Design - Kenneth Hurley
Image Space - Christoper Oat
Rendering Techniques - Wessam Bahnassi
Global Illumination - Carsten Dachsbacher