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标题: Advanced Battle AI 1.6.0 - Playmaker专用的战斗AI系统 [打印本页]

作者: 狂风大尉    时间: 2016-3-9 15:36
标题: Advanced Battle AI 1.6.0 - Playmaker专用的战斗AI系统

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Requires Unity 4.3.4 or higher.

ON SALE LIMITED TIME (REG $45)

The most advanced & easy to use A.I. system for PlayMaker!

A.I. System + PlayMaker Game Starter Kits This is more than an AI system! 25+ demo scenes include a First Person Shooter game, Tower Defense, Capture the Flag, Real Time Command demo, UFPS integration demo, and much much more! Everything is editable, without code, as PlayMaker graphs. Scroll down to play included demo scenes.

Comprehensive A.I. The A.I. can use ranged & melee attacks, toss grenades, dodge shots, execute advanced retreat maneuvers, receive real time commands, taunt enemies, use procedural ragdoll effects, multiple teams, and so much more!


5-min setup: Instantly enable A.I. on any 3D model by attaching a single prefab.Our pre-built FSMs and visual tools lets you power your A.I. with PlayMaker itself, right at home with the rest of your game.

Super Fast Workflow: Need a sniper unit? Simply set an FSM bool to TRUE. Need to turn him into a Tower Defense unit? Just tweak some variables! Want to turn that into a neutral NPC for your RPG? Tweak some variables! Our single A.I. prefab can be molded into anything you can dream of, mostly by tweaking FSM variables.Welcome to high performance rapid development.

This system is the result of 100s of hoursof development and testing by A.I. experts. Save months in dev time and money!

Stuffed with TONS of features and 25+ demo scenes. Scroll down for more details.

PLAY INCLUDED SCENES:
Big Brawl (40 bots)
First Person Shooter Minigame
Swat Team Room Clearing Tower Defense
Real Time Commands
Grenades vs Ragdolls
Advanced Retreat Maneuvers
Melee Demo
Bot Auto-Reloads Weapon
Capture the Flag
2D Platformer (Basic Setup)
Neutral NPC Chatting (RPG Style)
Warzone (Endless Battle)Android APK Demo 1 (Mass Brawl)

PRODUCT DETAILS:

Beginners will love the way this lets them hit the ground running and learn advanced PlayMaker techniques. Advanced users will love the rapid development focus, modular approach, expansion capabilities, and smooth integration.

High Performance (big battles!)

Max Customization:
- 50+ easily-editable FSM Variables per A.I.
- Easily integrate into popular game kits
- Scriptable (includes C# samples)
- Do everything inside PlayMaker

Tactics System:
- A.I. can use Ranged & Melee attacks & toss grenades
- Advanced retreat maneuvering
- Real time commands
- Can shoot while moving/chasing
- Can simultaneously shoot and run away
- Guards and patrols positions
- Create even more tactics through tons of combinations and config!

Awareness System:
- Multiple team support
- Sight Awareness System
- Hearing Awareness System
- Line of Sight System
- Environment data (global vars accessible to scripts)

Health:
- Built-in real time health data
- Armor system/damage reduction
- Global TakeDamage FSM event accessible by scripts/other FSMs
- Health percentage calculations
- Death animation slots and special effects

Intelligence/Tactics
- Dynamic Enemy Targeting & Tagging
- Dynamic Chasing
- Dynamic Retreating
- Dodging
- Taunting Enemy / Pre-attack actions
- Reflex time and random time
- Real-time commands
- Rules of Engagement

Animations
- Ragdoll / Procedural death effects
- Mecanim Compatible
- Advanced Animation Controller Included
- Built-in Support for Multi Animation Layers
- Humanoid Avatar Masks Included
- Animation slots clearly labeled in FSMs for easy searching
- On-hit effects and pre-built slots

Movement & Patrol
- Uses Unity NavMesh Pathfinding
- Visual Waypoint Editor
- Walk or Run Event options
- Multiple Waypoint Patterns
- Unlimited Waypoints
- Random Wandering (non-Waypoint)
- Dynamic Chasing
- Multiple Patrol Patterns w/ options to engage enemies during transit
- Dynamic Avoidance (uses NavMesh built-in functionality to minimize additional Vector3 calc)

Attacking
- Deals devastating combo of ranged + melee + grenades!
- Ranged weapon system
- Melee damage system
- Grenade/Throw system
- Trigger-pull speed/reflexes
- Weapon reloading (A.I. automatic)
- Attack animation slots ready
- Taunts/Pre-attack actions
- Random damage generation
- Run-time modification
- Weapon System w/ burst fire mode
- Sniper weapon ready (instant damage)
- 2 types of damage systems
- Built-in projectile system w/ random damage generator
- Exposed globals allows for script/FSM access

Real Time Commands
- 11 Built-In Commands Allows for Combinations of: Idle, Wander, Move, Attack, Hold, Patrol
- Commands given through FSMs without any programming (though it is possible)

Other Features
- Built-in Random Spawn System
- Built-in Name Tags (appears above bot)
- Logical, commented, and modular FSM designs
- Easy to access by scripts and other systems, game kits, etc...
- Learn advanced PlayMaker techniques
- Extensive Online Documentation
- Bonus Camera Tour Creator
- Bonus Tactical Add-ons
- Example C# Scripts
- 18 Example Scenes

Expandable: Although programming experience isn't needed, you can use custom scripts to manipulate the FSMs. Example scripts are provided! You can also download or buy additional add-ons from our website to save you even more time. This AI framework is mainly geared towards battle A.I. and is only recommended for such.

Recommended Uses: FPS, RTS, Action RPGs, Tower Defense, Hack n Slash, Battle Arenas, 3D Fighting, Brawlers, 2D Platformers that Use 3D Models
Not Recommended: 2D Sprite-Based Games, Board/card games, any game that doesn't need battle A.I.

Technical Requirements (READ BEFORE BUYING)
- Unity 4.3+
- PlayMaker 1.7+ (NOT INCLUDED)
- NavMesh-powered project (your scenes must be Navmesh baked before bots will work)
- Mecanim-powered Characters (needed for out-of-box functionality but not necessary)

RECOMMENDED INSTALLATION:
Create a new blank project and import PlayMaker FIRST. Then, import this package into it. Run all the demo scenes to get a feel. Read the documentation. Then import any parts you need into your actual project.

This product was originally named "Instant AI Bots for PlayMaker"

TECHNICAL SUPPORT: Please provide your Unity purchase receipt or transaction ID in your email. As of Version 1.6, we are no longer supporting UNITY 4. It should still be available for download using U4. U-4 support ends with Version 1.5.1.


下载:
  1. https://mega.nz/#!RQ5wiDpZ!8-xwRqWiAqVV4G4jqx2LlGb2VOglYsCmUwm4FlvopIc
复制代码

作者: LoveDelphi    时间: 2016-3-9 17:28
- NavMesh-powered project (your scenes must be Navmesh baked before bots will work)
- Mecanim-powered Characters (needed for out-of-box functionality but not necessary)
有这两个的下载吗......
作者: liruishenga    时间: 2017-3-27 07:17
好棒的资源啊




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