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标题: FlowCanvas Visual Scripting 1.2.5b [打印本页]

作者: 烟雨    时间: 2016-8-12 10:47
标题: FlowCanvas Visual Scripting 1.2.5b











Requires Unity 4.7.1 or higher.

FlowCanvas is a powerful visual scripting system to create and manipulate virtually any aspect of gameplay elements for your Unity games in a very similar fashion to Unreal Blueprints and Autodesk Stingray, but with far less programming knowledge required!

FlowCanvas gives you the full flexibility of concepts typically available only in code, through an intuitive visual node editor, empowering you to create things from quick prototypes, up to complete game mechanics, without writing a single line of code.

Designers: Prototype, iterate and realize complete gameplay mechanics without coding, while learning how code works the easy way. If you are familiar with Unreal Blueprints, you will feel right at home.

Programmers: Interface with your code at a higher level, creating decoupled systems and/or provide new self-contained nodes for designers with an easy and well documented API.

By connecting Events, Flow Controllers, Actions and Functions together, you can create and manipulate game aspects including but certainly not limited to:
● Player Controls
● Level Events
● Gameplay Mechanics
● User Interfaces
● Player Interactions
● and a whole lot more!


Feature Highlights
● Work in a complete, intuitive Visual Node Editor with all expected features.
(undo/redo, zoom in/out, copy/pasting, multi-selection, duplicating, comments, groups, JSON import/export and more)
● Visually Debug flow execuction and value transfers in runtime.
● Create custom Macro nodes, also through visual scripting and reuse them anywhere or share with others.
● Live Edit FlowScripts in runtime.
● Use any type of variables out of the box!
(Classes, Structs, Enums, Lists, Interfaces..)
● Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs.
● Work expressively due to intelligent, automatic Value Conversions and Casting!
● Filter nodes with Port Type-Sensitive context menus.
● Sync variables over the network using UNET.
● Data Bind variables with any component property.
● Extend and create custom nodes with ease, with support for Generic(T) nodes.
● Utilize a seamless integration with NodeCanvas BehaviourTrees and FSMs.
● Rock Solid Performance. Zero Allocations.
● All Platforms Supported.
● Full C# Source Code included!

Add FlowCanvas in your current project and enjoy powerful visual scripting for Unity without compromises.

FlowCanvas Visual Scripting.rar

595.07 KB, 下载次数: 132


作者: 冷若傲    时间: 2016-8-12 11:24
沙发,感谢分享!
作者: yuemingxishan    时间: 2017-5-8 01:29
这么好的帖子为什么没有人顶呢。一直在学UE4的蓝图脚本,很苦恼Unity没有这样的脚本系统。偶然发现楼主的博客,然后跟随到了这里!感谢楼主,希望unity的可视化编程越来越好!




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