http://docs.unity3d.com/Manual/BlendTree-DirectBlending.html
Facial animation for Unity 5
http://forum.unity3d.com/threads/facial-animation-for-unity-5.330023/
[size=14.666666984558105px]1. FaceFX
[size=14.666666984558105px]For 900$ too expensive for indie developers, but looks good.
[size=14.666666984558105px]2. Maximo
[size=14.666666984558105px]Has a facial animation, but i guess it can just be captured by camera and cannot be configured with just an audio file as it is possible in FaceFX and poser.
[size=14.666666984558105px]3. Poser Pro Dev.
[size=14.666666984558105px]This asset is often discounted, but has lot of bad reviews. Can be bought often from 150$ to 2xx$. Now the price for Unity 11 user is 225$.
[size=14.666666984558105px]I would like to know more about these tool, some experiences would be very helpful. If someone has another facial solution, which can be configured by an audio file, or maybe for a certain language with predefined speaker, where i just have to write in text what they should say, please post it in this forum.
[size=14.666666984558105px]Thank you in advance!
[size=14.666666984558105px]Edited: The unity asset store contains two inside Unity lip sync in assets:
[size=14.666666984558105px]- lipsync
[size=14.666666984558105px]Has just tutorial videos, he never started the animation ... Looks like it is a more manually configurable facial animation tool, which could be sometimes better than a bad automated one.
[size=14.666666984558105px]- SALSA
[size=14.666666984558105px]Automated facial animation and lip sync. The advantage is, it is in Unity, no need for time killing conversion in another tool and back. In my case it would hurt more, because i use the Blender files and let Unity handle them, convert them in background to FBX.[size=14.666666984558105px]==============
Animation Blend Shapes
[size=14.666666984558105px]http://docs.unity3d.com/Manual/BlendShapes.html
[size=14.666666984558105px]
https://www.mixamo.com/store/#/account/software?selected=filmbox
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