查看: 4774|回复: 0
打印 上一主题 下一主题

[特效] Mobile Shadows 1.1 - 手机专用的阴影插件

[复制链接]

9903

主题

126

听众

7万

积分

首席设计师

Rank: 8Rank: 8

纳金币
53464
精华
316

最佳新人 热心会员 灌水之王 活跃会员 突出贡献 荣誉管理 论坛元老

跳转到指定楼层
楼主
发表于 2017-7-22 16:57:36 |显示全部楼层 |倒序浏览

QQ截图20170722164421.jpg
d9a88c12-4db7-4361-b6fb-4e4cdb46e829_scaled.jpg
93960116-c8d7-4e1c-a503-3ced30f7ffca_scaled.jpg
857c2aa9-0f6c-4b75-acab-1be11292a7dc_scaled.jpg

Requires Unity 5.5.2 or higher.

Fast custom shadows for mobiles with soft shadows support.
It don't use depth pass, so it faster that default Unity shadows, but have some dissadvantage and may not suit you.
Package developed for vertex-lit Rendering Path and include custom shaders with GUI. Objects can be lit by 1 directional and 3 additional point light per object in 1 draw call.


IMPORTANT!
Object in scene can be 4 type: Foliage, item, character and ground. As shadows don't use depth sorting, objects of one type can't cast shadows on object of same type. So foliage can't cast shadow on another foliage. But can cast and receive shadows from item and character type. Ground receive shadow from foliage, item and character, but can't cast shadow.
Custom shader support vertex specular lighting as well (from directional light or fake specular look at camera). Because all lighting calculation are vertex base, lighting quality sensitive to tesselation of the models.

mobile_shadow.rar

11.42 MB, 阅读权限: 10, 下载次数: 238

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏1 支持支持0 反对反对0
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

关闭

站长推荐上一条 /1 下一条

手机版|纳金网 ( 闽ICP备08008928号

GMT+8, 2024-5-7 14:43 , Processed in 0.104177 second(s), 32 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部