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你有一个3D 游戏的好主意, 但发现一些技术方面的3D 游戏创建有点令人望而生畏?SceneKit-在 ios 编程中使用的3D 图形 api-可以帮助简化这个过程, 并使你的游戏更容易生活。在本课程中, 学习如何利用 SceneKit 为 ios 构建一个简单的3D 游戏。黄西帮助您熟悉这个高层次框架的基本知识, 包括如何构建您的第一个 SceneKit 游戏项目, 以及如何处理场景、节点、物理和粒子。
主题包括:
设置 scenekit
SceneKit 坐标系
使用内置视图功能
物理在 scenekit
产卵多个对象和计时器
优化性能
创建第一个粒子系统
配置和实现粒子系统
启用触摸
Do you have a good idea for a 3D game, but find some of the technical aspects of 3D game creation to be a bit daunting? SceneKit—a 3D graphics API used in iOS programming—can help simplify this process, and make it easier to bring your game to life. In this course, learn how to leverage SceneKit to build a simple 3D game for iOS. Mike Wong helps to familiarize you with the basics of this high-level framework, covering how to build your first SceneKit game project, and work with scenes, nodes, physics, and particles.
Topics include:
Setting up SceneKit
The SceneKit coordinate system
Using built-in view features
Physics in SceneKit
Spawning multiple objects and timers
Optimizing performance
Creating your first particle system
Configuring and implementing a particle system
Enabling touch
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