- 最后登录
- 2018-12-21
- 注册时间
- 2013-6-20
- 阅读权限
- 30
- 积分
- 536
- 纳金币
- 17
- 精华
- 0
|
pstatus"> 本帖最后由 艾西格亚 于 2013-8-9 13:09 编辑
Bug fixes and improvements
- tk2dCamera - added missing obselete zoomScale setter
- tk2dCamera - fixed viewport clipping when origin set to center, was working fine at bottom left
- tk2dCamera - added "ScaledResolution" back in, marked as obsolete.
- tk2dButton (legacy) - fixed for Unity 4.2
- tk2dCamera - fixed for Unity 4.2
- tk2dUIScrollableArea - swipe cancelled properly when Disabled.
- tk2dCamera - anchored viewport clipping fixed, wasn't possible to re-enable.
- Polygon editor, deselect vertex after performing any major operations, deleting, flipping, etc.
- Updated tk2dCamera script docs
- Tilemap editor - more undo fixes. Should've got everything now. When entering edit mode, chunk gameobjects are created for all chunks. This is not a bug, and required for undo to work properly. Unnecessary ones are deleted when committed.
- Tilemap editor - vertical scroll wheel works when mouse is over tilemap palette.
- Tilemap editor - Creation stage made far more sensible, and replaced sprite collection picker.
- tk2dCamera - default far clip plane = 50.
- tk2d update checker window - warn when in webplayer.
- Sprite collection editor - copy geometry islands correctly.
- Removed beta tag from tilemap editor.
- Word wrap correctly considers spacing.
- Convert to ui sprite animator moved to UI code, dependency in core tk2d removed.
- Tilemap colliders built properly, even if not committed.
- Tilemap editor - fixed a lot of cases where modified prefab data could be lost.
- Tilemap editor - fixed undo which failed in some situations leaving orphaned chunks of data.
- Tilemap editor - Prefabs can be spawned at runtime using SetTile.
- tk2dCamera - removed half pixel offset from camera anchors on Windows/D3D.
- tk2dCamera - Patched for missing screenResolution / ScreenOffset functions, marked as Obsolete.
- tk2dCamera - Fixed rogue memory allocation at runtime.
- Packed fonts fixed.
- Text mesh inline styling bugfix when used from code.
- Sprite selector bugfix.
- UI scrollablearea fixed to work the same regardless of resolution.
- UI scrollablearea - OnScroll is now triggered when expected.
- UI scrollablearea - MeasureContentLength, for when you just want to fit the content you've dynamically created at runtime.
- Diced texture parameters are shown in the editor - easier to make decisions on dice size.
- Font - cope with invalid characters.
- Tilemap - bugfix with color interpolation at boundaries.
- Sprites - Scene widget works at any axis.
- UI demo - old sans font replaced.
- And many many more bugfixes - Let us know if a bug you reported isn't fixed.
2dtoolkit2.1final_hotfix1.rar
(4.34 MB, 下载次数: 34)
|
|