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1)定义一个场景管理器,方便美术人员来摆放场景prefab位置
2)场景管理器输出3种信息:场景元素坐标信息,场景元素资源位置信息,场景元素资源
config里面是scene.json定义了场景元素的坐标信息, "7152": {
"id": 7152,
"Name": "main_shanti_03",
"Parent": "Modes",
"localPosition": "(-6363.4, 810.0, 31198.8)",
"localEulerAngles": "(2700000.0, 3375414.0, 0.0)",
"localScale": "(10000.0, 10000.0, 10000.0)"
},
"7162": {
"id": 7162,
"Name": "main_shanti_13",
"Parent": "Modes",
"localPosition": "(-5201.5, 724.5, 47921.6)",
"localEulerAngles": "(2700000.0, 140432.3, 0.0)",
"localScale": "(18197.3, 18197.3, 24777.2)"
},
3)场景资源路径{
"63E9730C10F6E6DB73A8990545AC6C13": {
"Name": "main_dimiantiankong",
"path": "/Prefabs/Scenes/main_dimiantiankong.unity3d",
"Type": "UnityEngine.GameObject",
"File": "main_dimiantiankong.prefab"
},
4) 下载的元素文件夹有animationclip, config, prefab,resconfig
来自:cindywen的博客 |
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