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Requires Unity 5.3.0 or higher.
PRISM2.0 提供全新的锐化, 色彩增强, 分层照明, 和14种更逼真, 更高性能的效果。
2.1版本使您可以轻松地在场景的不同区域设置效果。
PRISM是一体化的后处理解决方案, 旨在将多个高度优化后的后置效果集成到一个 "超级着色器" 中, 以降低昂贵的 blit 传递并大大提高性能。
PRISM包含以下效果:
自然绽放
- 没有门槛,多层次的HDR绽放,或可调整的阈值绽放
- 时间稳定性(防闪烁)
分层的耀斑
- 高度可定制的镜头闪光,完全整合到布鲁姆管道中
色彩增强
- 一种智能饱和度算法,使颜色“流行”
总部锐化
- 易于使用亮度锐化算法,没有任何伪影
变亮
- 基于亮度的算法
周围的尴尬
可伸缩,高性能的AO - 在开放的世界场景中完美的工作!
光滑的雾
- 多颜色距离的雾,充分的管道集成,光(开花)通过雾照耀!
镜头污垢
基于清晰度的BF4型镜头污垢
色调映射
- 默认情况下为艺术“RomB”色调映射运算符的状态,使用ACES和标准的Filmic Tonemapping替代方法
- 在所有色调映射操作符上完全可调整的值
与景的景深
-Bokeh时间稳定性(防闪烁)
容易定制的焦点长度,散景强度和模糊量
眼睛适应
高性能,可变的曝光速度
自动应用于管道中的所有效果
色差
- 小插图形状和垂直边缘形状支持
小插图
- 可调节强度,便于创建效果
电影噪声/抖动
- 处理GPU噪声
不支持在手机上
UI模糊
- 共享UI模糊效果,合并时有效释放
所有效果都是兼容HDR和LDR的。 PRISM与所有主要平台完全兼容并经过测试:XBox One,ps4,WiiU,PC,Mac,Mobile(SM3.0),WebGL(SM2.0,特效的有限子集)
PRISM还具有PRISM Presets的艺术家友好的工作流程。 PRISM Preset是一个可编写脚本的目标文件,它将每个值存储在PRISM检查器中,并且可以在运行时用一个简单的API调用或换入编辑器加载。
PRISM提供了一个功能丰富,易于使用的检查GUI,任何人都可以理解。您不必知道F-Stop,ISO编号或光圈长度是如何获得最佳效果的 - 并且将所有效果应用于场景视图,您都不必在场景和游戏视图之间交换设计。
包含模型和纹理的演示场景!
PRISM 2.0 has arrived! With new HQ Sharpen, Color Enhance, Layered Flares, and 14 more realistic, high-performance effects, the next generation of Post-Processing for Unity is here.
New in 2.1: PRISM-Volumes! Post-Process volumes make it easy to set effects in different areas of your scene.
PRISM is an all-in-one post-processing solution for Unity, designed to incorporate multiple highly optimized post-processing effects into one "Uber-Shader" to reduce expensive blit passes and greatly increase performance.
PRISM Includes the following effects:
Natural Bloom
-Supports no threshold, multi-layered HDR bloom, or adjustable threshold bloom
-Temporal stability (anti-flicker)
Layered Flares
-Highly customisable lens flares, fully integrated into the Bloom pipeline
Color Enhance
-A smart saturation algorithm that makes colours 'pop'
HQ Sharpen
-Easy to use luma sharpening algorithm with no artifacts
Brighten
-Curve-based brightness algorithm
Ambient Obscurance
-Scalable, high performance AO - works perfectly in open world scenes!
Smooth Fog
-Multi-color distance based fog, with full pipeline integration, light (bloom) shines through fog!
Lens Dirt
-Brightness-based, BF4-style lens dirt
Tonemapping
-State of the art 'RomB' tonemapping operator as default, with ACES and standard Filmic Tonemapping alternatives
-Fully tweakable values on all tonemapping operators
Depth of Field with Bokeh
-Bokeh temporal stability (anti-flicker)
-Easily customizable focus lengths, bokeh intensities, and blur amounts
Eye Adaptation
-High performance, variable exposure speed
-Automatically applied to all effects in the pipeline
Chromatic Aberration
-Vignette shape and vertical edge shape supported
Vignette
-Adjustable intensity for easy effect creation
Filmic Noise/Dither
-Procedural GPU noise
-Not supported on mobile
UI Blur
-Shared-pass UI Blur effect, effectively free when combined
All effects are HDR & LDR compatible. PRISM is fully compatible with, & tested on all major platforms: XBox One, ps4, WiiU, PC, Mac, Mobile (SM3.0), WebGL (SM2.0, limited subset of effects)
PRISM also features an artist-friendly workflow with PRISM Presets. A PRISM Preset is a scriptable object file that stores every value in your PRISM inspector and can be loaded at runtime with a simple API call, or swapped in-editor.
PRISM offers a feature-packed, easy-to-use inspector GUI that anyone can understand. You don't have to know what an F-Stop, ISO Number, or Aperture Length is to get the best results - and with all effects applied to the scene-view, you'll never have to swap between scene and game views while designing.
Demo scene with models & textures included!
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