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[可视化插件] No-Code Video Game Development Using Unity and Playmaker (ebook + files)

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发表于 2017-1-7 16:49:34 |只看该作者 |倒序浏览


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In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! Whether you want to learn the basics of programming or bypass coding altogether, No-Code Video Game Development using Unity and Playmaker makes it as easy as 1, 2, 3.
In Section 1 you'll master the fundamentals of Unity, the world's leading game engine.
In Section 2 you'll learn important concepts and how to use Playmaker to substitute flow-charts for code.
In Section 3 you'll create a modest yet complete Fps survival horror game!
The book's DLC comes with Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more. You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code!

Contents:
Introduction to Unity.
What is Unity and What Makes it Awesome?
The Unity Interface at a Glance.
Main Menu Bar: File, Scene, and Project.
Assets, Saving and Importing Packages.
GameObject, the Noun.
Component, the Verb.
Edit, Window, and Help.
The Tool Bar, Local vs. World Space And Pivots.
Hierarchy, Everything in Your Scene.
Project, Everything Available To You.
Scene, Navigate Your New World.
Game, When It's Time To Play.
Inspector, Take A Look At This!
Console, The Villain.
State Machine Basics.
What is a State Machine and What Makes it Awesome?
Operations, Conditionals, and Variables; Easy-Peasy Vocab.
Flow Charts.
Playmaker.
What is Playmaker and How Did it Get So Awesome?
Setting Up and Looking Around.
The Mini-Map .
The Tabbed Interface.
Action! Recreating Our Flow-Chart.
Making Things Happen. Game Making.
Indie By Design.
Get To The Chopper!
Setting Up the Terrain, Lighting, and Our Art Assets.
Mecanim, Another State.
The Enemy: Hardwired To Kill.
Our Gun: Hardwired To Shoot.
Taking Damage! GUI.

314 pages
Publisher: A K Peters/CRC Press (June 7, 2016)
Language: English


No-Code Video Game Development Using Unity and Playmaker (ebook files).rar

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发表于 2017-1-23 10:11:07 |只看该作者
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发表于 2017-9-25 00:21:11 |只看该作者
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