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unity3d 发送广播与消息- // 向子类和自己发送消息
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- gameObject.BroadcastMessage (“ReceiveBroadcastMessage”, “A0-----BroadcastMessage()”);
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- //向自己发送消息
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- gameObject.SendMessage (“ReceiveSendMessage”, “A0-----SendMessage()”);
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- //向父类和自己发送消息
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- gameObject.SendMessageUpwards (“ReceiveSendMessage”, “A0-----SendMessageUpwards()”);
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- function ReceiveBroadcastMessage(str : String){
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- Debug.Log(“A0----ReceiveBroadcastMessage” +str);
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- }
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- function ReceiveSendMessage(str : String){
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- Debug.Log(“A0----ReceiveSendMessage” +str);
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- }
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- function ReceiveSendMessageUpwards (str : String){
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- Debug.Log(“A0----ReceiveSendMessageUpwards” +str);
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- }
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- ReceiveBroadcastMessage、ReceiveSendMessage、ReceiveSendMessage为自定义函数。
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