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[游戏资源] Lynda – Game Art: Asset Texture Pipeline

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发表于 2016-3-12 23:33:13 |只看该作者 |倒序浏览

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Advanced | 1h 34m | 7.30 GB | Project Files | Software used: 3ds max, Unreal Engine, Substance Designer
Title: Lynda – Game Art: Asset Texture Pipeline

1 h 34 m |7.30 GB |项目文件 |使用软件: 3ds Max,虚幻引擎,物质设计器

Info: The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy’s current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine. Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you’ll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games’ Unreal Engine 4. In Unreal, you’ll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.


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发表于 2016-3-21 11:46:13 |只看该作者
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