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Requires Unity 5.3.3 or higher.
Designed for Unity 5, Written in C#
Features:
-Change prefab models and add your own tracks and environments to create unique races.
-Multiplayer with Unity Networking
-Mobile controller
-Garage scene
-Race scene
-Open world scene
-Open world multiplayer scene
-Car customization
-uGUI using Public Methods
Unity Networking (UNet):
-Unity Multiplayer Services
-Tested on Windows, Android
-Lobby system
-Create or join games
-Custom match name and size
-Open world scene selection
-Full car controller prefab synchronization
-Networked IK driver procedural animation
-Multiplayer race modes coming soon...
Mobile Controller:
-Gas, nitro, brake, camera switch, pause buttons
-Tilt steering
Garage Scene:
-Buy, customize or upgrade cars
-Select game mode: Races, Free Roam, Multiplayer
-Race lock/unlock: Let your players unlock races through progression or through in game currency.
-Adjustable race settings; change the lap or opponent amount to increase the race prize amount.
-Settings Menu: Control graphics quality, mute sound.
Race Scene:
-Fully configured race scene; duplicate, rename and edit.
-Race alone against the clock, or against up to 63 opponent racers with real-time position updates and lap tracking of the racers.
-UI racer position displays up to 8 racer positions. When the player drops below 8th place the UI racer position color is changed to red and the 2 positions above the player are shown instead of 6,7,8 racer positions.
-All racer data is available to create your own logic implementation of a UI position display.
-Custom built waypoint system controls the player waypoint arrow, AI path finding, racer positions and lap number, start/finish line.
-Adjustable lap system allows for point-to-point races or marathon lap types similar to professional racing.
-Currency and reward system
-Simple mini map
-Race time system
-Pause Menu
Open World Scene:
-Spawn the selected car into an open world scene where the player has no rules and is free to roam around.
-Use this scene as a foundation to create different types of gameplay with the garage scene.
Car Customization:
-Material and particle colors - body, glass, rim, brake, neon glow light
-Upgrades - top speed, acceleration, brake power, steer sensitivity, traction control.
-IK Driver provides procedural animations to bring the car to life, swap the avatar for your own.
uGUI Interface:
-UI Buttons are all mapped to public methods using the event system.
-UI images can be easily changed without breaking anything, right from the scene's hierarchy.
Additional Features & Info:
-Easy to modify framework based on core Unity components including: Unity 5 Standard Assets vehicle, uGUI, Unity Networking, Scriptable Objects, and PlayerPrefs to save data.
-New features are being added on a regular basis, follow the Forum to keep up with what I'm currently working on.
国外网盘:
http://www97.zippyshare.com/v/39E3QLtw/file.html
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