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After a false-start in the 1980s, it's finally time for VR to shine. Facebook famously bought Oculus for $2bn in 2014, and now several major headsets are on the market (Oculus Rift, Sony's PlayStation VR, HTC Vive and more). This course is focused on mobile VR, which has a huge uptake via Google Cardboard and Gear VR.
Major game engines such as Unity and Unreal are now supporting VR, and the computer power required to drive VR is finally affordable. Today we have some great platforms to work with including Oculus Rift, Google Project Cardboard, and Samsung Gear VR.
Access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with 1000s of other friendly students.
What Will I Learn?
You will learn about the current VR offerings, explore their fundamental capabilities and requirements. You'll then learn basic coding in C#, and brush-up your vector maths. From there we'll build Shoot Hoop, which as a bonus is Oculus Rift compatible. Finally we'll make a fun game for Google Project Cardboard - all using the free game development software Unity.
This course is for beginner to intermediate students of Unity and C#. No prior programming or Unity knowledge is required, and any experience you have will only help.
The free game engine Unity has the largest market share in indie games for a reason, it's modern and easy to use
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