查看: 1226|回复: 0
打印 上一主题 下一主题

[教程] Mastering Unity 5.x - 让你成为专业开发者的电子书

[复制链接]
may    

8830

主题

81

听众

7万

积分

首席设计师

Rank: 8Rank: 8

纳金币
52336
精华
343

最佳新人 热心会员 灌水之王 活跃会员 突出贡献 荣誉管理 论坛元老

跳转到指定楼层
楼主
发表于 2017-4-25 00:28:37 |只看该作者 |倒序浏览

1RHuaRt.png

Do you want to take the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one stop solution to creating mesmerizing games with lifelike features and amazing gameplay.

This book takes an in-depth focus on a practical project with Unity, building a first-person game with many features. You’ll dive deep into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we’ll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; and how to work with version control, and more.

By the end of this book, you’ll have developed sufficient competency in Unity development to produce fun games with confidence.

Table of Contents
1: Preparation and Asset-Configuring
2: Level Design and Structure
3: Player Controls - Movement
4: Player Controls - Typing and Health
5: Enemies and Artificial Intelligence
6: Project Management and Version Control
7: Persistent Data - Load and Save Game States
8: Performance, Optimization, Mobiles, and More
What You Will Learn

Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game
Create enemy characters that act intelligently and make reasoned decisions
Use data files to save and restore game data in a way that is platform-agnostic
Get started with VR development
Use Navigation Meshes, Occlusion Culling, and the Profiler tools
Work confidently with GameObjects, Rotations, and Transformations
Understand specific gameplay features such as AI enemies, inventory systems, and level design

Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games​ and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written twenty-three technical books on game development and presented 19 video training courses. These cover game-play programming, Unity development, 3D modeling, and animation. He has worked in games education as a senior lecturer for Teesside University, a lead teacher for Uppingham School, and a visiting lecturer for the London South Bank University. He is currently the head of department for Games Design and Development at the National Film and Television School.

Mastering Unity 5.x.rar

38.58 KB, 下载次数: 43

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏1 支持支持0 反对反对0
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-11-1 07:08 , Processed in 0.122199 second(s), 35 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部