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Requires Unity 5.3.0 or higher.
This is a set of kinect-v2 (aka ‘Kinect for Xbox One’) examples that use several major scripts, grouped in one folder. The package contains over thirty demo scenes.
The avatar-demo scenes show how to utilize Kinect-controlled avatars in your scenes, gesture-demos - how to use the programmatic or VGB gestures, fitting room demos - how to create your own Kinect dressing room or character overlays, etc. You can find short descriptions of all demo-scenes in the K2-asset online documentation. This package works with Kinect-v2 and Kinect-v1 (aka Kinect for Xbox One & Kinect for Xbox 360), supports Windows 32- and 64-bit builds and can be used in both Unity Pro and Unity Personal editors.
How to Run the Demo Scenes:
1. Install the Kinect for Windows SDK v2.0 or Kinect Runtime. The download link is below.
2. If you want to use Kinect speech recognition, download and install the Speech Platform Runtime (both x86 and x64 versions), as well as the needed language pack. The download links are below.
3. Import this package into new Unity project.
4. Open ‘File / Build settings’ and switch to ‘PC, Mac & Linux Standalone’, Target platform: ‘Windows’.
5. Make sure that 'Direct3D11' is the first option in the ‘Graphics API’-list, in 'Player Settings / Other Settings / Rendering'.
6. Open and run a demo scene of your choice from a subfolder of the 'Assets/KinectDemos'-folder. The short descriptions of all demo scenes are available here.
7. To build Windows store UWP-10 project, follow the steps in this tip.
* Kinect for Windows SDK v2.0 (Windows-only) can be found here.
* MS Speech Platform Runtime v11 can be downloaded here here. Please install both x86 and x64 versions, to be on the safe side.
* Kinect for Windows SDK 2.0 language packs can be downloaded here.
One request:
My only request is NOT to share the package or its demo scenes in source form with others. Please respect my work.
Troubleshooting:
* If you get compilation errors like "Type `System.IO.FileInfo’ does not contain a definition for `Length’", you need to set the build platform to 'Windows standalone'. For more information look at this tip.
* If the Unity editor crashes, when you start demo-scenes with face-tracking components, look at this workaround tip.
* If the demo scene reports errors or remains in 'Waiting for users'-state, make sure you have installed Kinect SDK 2.0, as well as the other needed components, and check if the sensor is connected.
* Please look for other known issues here.
* The K2-asset online documentation is available here.
* Many Kinect-related tips, tricks and examples are available here.
* These examples were developed with Kinect for Windows SDK v2.0 - dev preview 1404-1407, public preview 1409 and release 1410. To run the latest version of the K2-asset, please install the latest release of Kinect v2 SDK.
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