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Unity 3.5新功能预览!!

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楼主
发表于 2012-1-3 14:26:02 |只看该作者 |倒序浏览



接下来的重大版本就是unity3d 3.5了,下面是新功能预览!

SAN FRANCISCO, CA--(Marketwire - Sep 28, 2011) - Unity Technologies, provider of the Unity development platform for awesome games and interactive 3D on the web, iOS, Android, consoles and beyond, today showed Unity 3.5 live for the first time during the keynote address at Unite 11, its annual developer conference. The new version of Unity will address a huge list of improvements and additions to all aspects of game production for small teams of developers working on indie mobile titles to larger teams working on fully-featured marquee console games.

"Unity 3.5 is a huge deliverable in our pursuit of creating a fully-featured high-end engine that allows developers to create bigger and better top-tier games," said Joachim Ante, Chief Technical Officer of Unity Technologies. "We're adding a lot of very cutting edge features and will continue to do the same in all future releases. Our goal at Unity is to always be increasing our technical capabilities to meet the highest standards in the industry."
Included in the update are a variety of performance enhancements, new workflows, and visual improvements. Among the Unity 3.5 features that are being shown at Unite 11:

    Multi-threaded rendering
    High-performance designer-centric GUI system
    HDR rendering with gamma correction
    Native level-of-detail support
    Radiosity Normal Mapping lightmaps
    Shuriken -- a completely curve driven particle effects system
    Improved occlusion culling
    Integrated GPU profiler
    Pathfinding and crowd simulation built in
    Integrated version control support for Perforce and Subversion
    Asset cache server to accelerate import times 100x or more
    Improved workflow for editing multiple objects and working with prefabs
    A massive stacking up of optimizations have made Unity 60% faster
    More than 30 other features!

The rapid growth of Unity as an increasingly popular worldwide platform for games and interactive content across all platforms has inspired the developers at Unity Technologies to continue pushing the platform forward in many ways that will help performance and usability. Each major milestone in development adds important improvements and additions requested by the worldwide community of developers currently using the flexible and powerful platform for the creation of 3D and 2D interactive games and content.
"Unity is accelerating as a platform and as a company," said David Helgason, CEO of Unity Technologies. "Unity 3.5 demonstrates our intense commitment to bringing seriously advanced technology to the masses and we're only getting started."
Unity 3.5 will be available late 2011.
About Unity Technologies

Unity Technologies is revolutionizing the game industry with Unity, its award-winning breakthrough development platform. Unity Technologies has more than 650,000 registered users worldwide -- including Bigpoint, Cartoon Network, Coca-Cola, Disney, Electronic Arts, LEGO, Microsoft, NASA, Nickelodeon, Ubisoft, Warner Bros., large and small studios, indies, students and hobbyists -- all using Unity to create games and interactive 3D, like training simulations and medical and architectural visualizations, on the web, mobile, consoles and beyond. Unity Technologies is aggressively innovating to expand usability, power and platform reach along with its Asset Store digital content marketplace and Union game distribution service so that it can deliver on its vision of democratizing interactive 3D technology. Unity Technologies is headquartered in San Francisco and has development offices worldwide. For more information, visit: http://unity3d.com.
Facebook: http://www.facebook.com/unity3d



Twitter: http://twitter.com/unity3d
About Unite 11

Unity Technologies is holding Unite 11, its fifth annual developer conference, September 28 - 30, 2011 at the Masonic Center in San Francisco. Unite 11 is an event for developers, publishers, enthusiasts and others interested in Unity to come together to learn more about the market-leading platform for creating high quality video games, training simulations, medical and architectural visualizations and other 3D interactive content -- and how to get the most out of it.
Unite 11 offers three days of learning including advanced hands-on class tutorials, technical sessions and an opportunity to attend awesome parties. David Brevik, the President and COO of Gazillion Entertainment and Co-Creator and Lead Programmer of Diablo and Diablo II, gave the opening guest keynote. This year's sponsors include AikenLabs, Allegorithmic, Autodesk, design3, Electrotank, Exit Games, Intel, Kongregate, Luxology, Massive Black, Mixamo, NVIDIA, OpenFeint, Qualcomm, SoftKinetic and Sony Ericsson. Unity Technologies hosted a Flash Day on September 27, the day before Unite 11 kicked off to give Flash users a crash course in Unity development. For more information on Unite 11 and Flash Day, visit: http://unity3d.com/unite/.


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沙发
发表于 2012-2-21 23:19:02 |只看该作者
呵呵,很漂亮啊
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板凳
发表于 2012-3-16 23:22:47 |只看该作者
加精、加亮滴铁子,尤其要多丁页丁页
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地板
发表于 2012-5-13 23:26:08 |只看该作者
我就看看,我不说话
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5#
发表于 2012-5-19 23:19:37 |只看该作者
都闪开,介个帖子,偶来顶
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tc    

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6#
发表于 2012-7-1 23:25:52 |只看该作者
顶!学习了!阅!
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7#
发表于 2012-8-15 01:11:11 |只看该作者
路过、路过、快到鸟,列位请继续...ing
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8#
发表于 2013-2-7 00:21:34 |只看该作者
再看一看,再顶楼主
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9#
发表于 2013-2-25 23:24:06 |只看该作者
其实楼主所说的这些,俺支很少用!
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