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[特效] DirectX 11 Low Poly Shader - DX11低多边形着色器

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发表于 2016-9-17 21:50:38 |显示全部楼层 |倒序浏览
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要求Unity 5.4.0 或更高版本。

DirectX 11 Low Poly Shader creates flat shaded/low poly effect.
Just apply shader to any mesh and it will be rendered in most demanded and artistic - low poly style.

DirectX 11 Low Poly Shader is faster and much more efficient then traditional tools for creating the same effect.

The only possible way for creating flat shaded/low poly effect nowadays is mesh generating with color/texture baking inside it. Process has many limitations and leads to many problems and the core is increased mesh vertex count about 3 times.
Heavy meshes (called 'low poly') use a lot of GPU memory and as a result are slow in rendering. Problems with mesh batching. Not all type of meshes can be converted too.

DirectX 11 Low Poly Shader has no such problems:
• Does not need mesh conversion.
• Does not increase mesh vertex count.
• Uses the same amount of GPU memory as the original mesh.
• Is faster in rendering.
• Perfect for run-time generated meshes.
• Has no limitations on mesh types.
• It just has no limitations.

Still have questions? Forum is here.

Note!
1. Package is in beta and is still in development.
2. Requires geometry shaders support.
3. Before purchasing check target device compatibility with this test shaders.

DirectX 11 Low Poly Shader.zip (12.96 MB, 下载次数: 324, 售价: 2 纳金币)
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