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Kaleb Cardenas,墨西哥设计师,毕业于墨西哥蒙特雷科技大学工业设计系。离开学校后,本着多语言的优势以及强烈的好奇心,他先后在许多国家和地方工作,体验不同的文化。“我对知识、科学、过程的兴趣和好奇心使我对寻求答案充满热情。我相信设计是一种以不同方式解决日常生活问题的方法”,Kaleb主张为消费者需求提供公平、真诚而民主的答案,而这具体指的是什么呢?
Narkii:
您有许多工作经历,并且每一段时间都不长,这是在您的规划之中,还是只是在做尝试?
You have lots of working experiences all of which seem to last only for several months. Is this in your plan or because you just keep trying?
Kaleb:
我认为比起设计院校的任何学位,工作经历能让人成长更多。因此我意识到为了自己的成长,我需要不同环境和设计领域内的各种经历,所以我才在每个地方都待上几个月,带着这样的目的去快速学习,获得大量知识。
I think working experiences make you grow more than any other type of degree in a design school. Therefore I realize in order for me to grow, I needed various experiences in different environments and design fields, this is why I work for a few months in each place, I do it on purpose to learn fast but earing a lot of knowledge.
红点至尊奖作品-Unveil
专门为有静脉注射需要的病人设计的体面的病服
Narkii:
您有些作品灵感都来自传统文化,请问文化在您的设计中扮演怎样的角色?
Some of your works are inspired from traditional culture. What kind of role does culture play in your design?
Kaleb:
我的设计就是全都关于文化。文化是我生活的一大部分,我到处旅游的原因之一,在不同国家工作的主要原因,都是文化。不过我做的每个项目中,总是回到自己的根源之地,拥抱自己的文化。
Everything. Culture is a big part of my life, one of the reasons I travel, main reason why I work in different countries but always turning back to my roots and embracing my own culture in every project I do.
Narkii:
您觉得材料在设计中是什么作用呢?如何选材?
In your opinion, what is the impact of material in design? How do you choose material?
Kaleb:
材料可以为一个解决方案找到最好的方法。它可以使一个项目变得完美,但如果你没有选恰当,就会毁了所有工作。我认为我们需要用那种能够让你的产品开发和最终解决方案变得更好的材料品质来进行设计。
Material sets the best approach to a solution. It can make a project perfect or ruin all your work if you don't choose properly. I think you need to design with the material qualities that actually make your development and final solution a better one.
对材料的探索
Narkii:
您希望能为消费者提供公平、真诚而民主的解决方案,可以具体解释一下吗?
You mention “fair, honest and democratic answers to users needs”, can you explain it in details?
Kaleb:
我的意思是,我们必须将自己置身于用户的位置,了解他们的需求。公平,指的是产品要让每个人都能接触得到,民主是因为总是需要考虑不同思维、心态等,而真诚则是指设计师应该要尽力做到最好。
I mean that we must put ourselves in the user shoes, understand his/her needs. Fair because it needs to be available for everyone, democratic because it should always consider different mindsets and honest because you should always do your best.
灯具设计
Narkii:
您有许许多多兴趣爱好,像是人类学,多媒体,工艺材料,可持续等,平时如何从这些爱好中汲取灵感应用到设计中呢?
How do you get inspirations from your interests and employ them into your design since you got so many interests like anthropology, multimedia, sustainability, ect.?
Kaleb:
我的灵感主要来自每天的经历;来自其他设计师,来自家庭,行为,食物,电影,书籍……可以来自任何地方、任何事物。
My inspiration mainly comes from everyday experiences; from other designers, family, actions, food, movies, books… it comes from everything and everywhere.
家具设计
Narkii:
您会多种语言,也在不同国家工作过,不同国家地区的设计思维对您自身在设计上有什么影响呢?
As we know you are capable of various languages and have been worked in different countries. What kind of impact does the design thinking in different countries or regions have on your own design?
Kaleb:
这就是理解人们并对他们的问题保持同理心对我来说很容易的主要原因之一。我相信当你能够与不同文化背景、年龄和性格的人合作与交流时,你适应各种情况的能力就会飞涨。
This is one of the main reasons why understanding people and being empathic to their problems is so easy to me. I think when you´re capable of working and interacting with different cultures, ages and personalities, your adapting capabilities to every kind of situations grow exponentially.
红点奖作品-Family Channel家庭频道
Narkii:
墨西哥设计业为设计师们提供了怎样的环境呢?
What kind of environment for designers does design industry provide in Mexico?
Kaleb:
不幸的是,墨西哥的设计并没有像其他国家发展得那样好,虽然也正在快速发展但是不比其他领域,因此设计师很难在一些代表我们国家变化的设计领域中成长或者发展。我们的责任就是要让这个产业注意到设计所能带给他们以及墨西哥的影响。
Unfortunately design in Mexico is not as developed as in other countries, it is growing fast but still not as important as other disciplines, therefore it is hard for designers to grow or develop in design fields that really represent a change in our country. It is our responsibility to make the industry notice the impact design can make on them and Mexico.
Narkii:
接触过这么多不同的设计,有没有打算专注一块呢?
Having come across so many kind of design fields, are you going to focus on one?
Kaleb:
有的,战略设计。我们必须改变思考的方式,并鼓励他人,产生影响。无形的体验和服务很有必要,而我们不需要更多的物质了,少不再即是多,越少越好,“少”对于地球的可持续是必需的。
Yes. Strategic Design. We must change the way we think and inspire others in order to generate impact. Intangible experiences and services are necessary, we don't need more objects, less is NOT more anymore, “less” is a necessity for this planet to be sustainable again.
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